潍坊网站开发,asp企业网站设计,wordpress调用wecenter,wordpress在线邮箱验证欢迎来到程序小院 掉瓶子
玩法#xff1a;旋转的瓶子#xff0c;根据瓶子方向#xff0c;点击鼠标左键瓶子掉落#xff0c;从桌面中间掉下即得1分#xff0c;卡在桌边瓶子碎了游戏结束#xff0c;快去掉瓶子吧^^。开始游戏https://www.ormcc.com/play/gameStart/203 htm… 欢迎来到程序小院 掉瓶子
玩法旋转的瓶子根据瓶子方向点击鼠标左键瓶子掉落从桌面中间掉下即得1分卡在桌边瓶子碎了游戏结束快去掉瓶子吧^^。开始游戏https://www.ormcc.com/play/gameStart/203 html div idphaser-example styletext-align: center;/divcss
body{margin: 0%;padding: 0%;
}js
gameover false;
//console.log(this.sound);
var bg this.add.image(0, 0, bg).setOrigin(0);
bg.width game.config.width;
bg.height game.config.height;//bottle this.add.sprite(0, 0, bottle).setOrigin(0.5).setScale(0.2).setInteractive();
bottle this.physics.add.sprite(0, 0, bottle).setOrigin(0.5).setScale(0.2);
bottle.body.offset.set(bottle.width*2,0);//设置身体偏移量 锚点缩小2倍 偏移需放大2倍
bottle.isRotation true;
//对象在游戏内居中
// bottle.x (game.config.width - bottle.width*bottle.scaleX)/2;
// bottle.y (game.config.height - bottle.height*bottle.scaleY)/2;
bottle.x (game.config.width - bottle.width*bottle.scaleX)/1.85;
bottle.y (game.config.height - bottle.height*bottle.scaleY)/4;
bottle.on(pointerdown, function (pointer) { //对象的事件监听器//this.setTint(0xff0000); //设置当前元素的填充色});
this.input.on(pointerdown, function (pointer) {bottle.isRotation false;bottle.body.gravity.y 500;//game.sound.play(swing);});tables this.physics.add.staticGroup();
tablel tables.create(320 - 560/1.67, 480 - 700/4, tablel).setScale(0.5);
//tablel.body.y 340;
tabler tables.create(560/1.49, 480 - 700/4, tabler).setScale(0.5);scoreText this.add.text(0,0,score);
scoreText.setColor(#0);
scoreText.setFontSize(36);
Phaser.Display.Align.In.TopRight(scoreText, bg);
if(gameover){return;
}
if(bottle.isRotation true){bottle.angle angle;
}if (checkOverlap(bottle, tablel)) {collider true;
} else {collider false;
}
if (checkOverlap(bottle, tabler)) {collider true;
} else {collider false;
}if(collider bottle.y 340)
{bottle.destroy();//this.sound.play(sklo2);//此处播放粒子动画particles this.add.particles(Debris);particles.createEmitter({setFrame: sprite-sheet0.png,//frame: [ sprite-sheet0.png, sprite2-sheet0.png, sprite3-sheet0.png ],x: game.config.width/2,//横坐标y: 340,//纵坐标speed: 50,//速度gravityY: 200,//重力frequency: 1000,//频率lifespan: 2000,//周期alpha: { start: 1, end: 0 },scale: { min: 0.05, max: 0.4 },rotate: { start: 0, end: 360, ease: Back.easeOut },angle: { min: 0, max: 360 },speed: { min: 10, max: 100 },quantity: 12,//一次性的数量on:!false//开关});this.time.addEvent({ delay: 1000, callback: destroyParticles, callbackScope: this });//gameovergameover true;
}
if(bottle.y game.config.height){//此处关卡通行进入下一级//this.sound.play(gift);score;if(Math.floor(Math.random()*(91)) 5){angle score;} else {angle -score;}gameover false;stateStart(demo,this);
}
// if (isNull(score)){
// scoreText.setText(score);
// }
scoreText.setText(score);
console.log(score);
var bg this.add.image(0, 0, bg).setOrigin(0);
bg.width game.config.width;
bg.height game.config.height;
var bar this.add.image(0,0,bar).setOrigin(0).setScale(1,0.6);
bar.setX(0);
bar.setY(bar.height*bar.scaleY*1.25);
bar.width game.config.width;
bar.height * bar.scaleY;
scoreText this.add.text(0,0,Score: score);
var bestText this.add.text(0,0,Best: bestScore);
Phaser.Display.Align.In.Center(scoreText, bar);
scoreText.y - scoreText.height;
Phaser.Display.Align.In.Center(bestText, bar);
bestText.y bestText.height;
var overText this.add.text(0,0,Game Over);
overText.setColor(#0);
overText.setFontSize(36);
Phaser.Display.Align.In.TopCenter(overText, bg);
overText.y bar.y - overText.height * 1.25;var btnRePlay this.add.image(0,0,btn).setScale(0.5).setInteractive();
Phaser.Display.Align.In.BottomCenter(btnRePlay, bg);
btnRePlay.y - btnRePlay.height*btnRePlay.scaleY;
var that this;
btnRePlay.on(pointerdown, function (pointer) {//game.sound.play(click);score 0;angle 1;//alert(this.scene.scene.key);//that.scene.setVisible(false);stateStart(demo,that);btnRePlay.destroy();
});
源码
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